Switch renderer in the Graphics category in the Preference dialog box on the Options menu.
WINDOWS OPENGL 4.4 DEBUGGER SOFTWARE
If OpenGL rendering does not work and you are not satisfied with the performance of the software rendering you can try and use the DirectX renderer. If you run COMSOL over Remote Desktop or an X-server, hardware (OpenGL) rendering usually does not work. Therefore, we recommend to run the COMSOL Desktop on your local console or display. If it does not succeed in automatically changing the rendering, you have to do it manually. If not it will try to fall back to use a built-in software rendering, which usually works OK but is much slower and less smooth than hardware rendering. The first time COMSOL Multiphysics is started it will detect if the graphics card supports the necessary features. The OpenGL rendering will be used by default. The graphics card must also support 24-bit color depth.
![windows opengl 4.4 debugger windows opengl 4.4 debugger](https://windows-cdn.softpedia.com/screenshots/Lumix-Engine_9.jpg)
A graphics card that supports either OpenGL 1.3 or DirectX 9 is needed to use the hardware accelerated rendering. 16-bit color depth is not supported by COMSOL.ĬOMSOL Multiphysics relies on hardware accelerated rendering for showing geometry, mesh and visualization of plots. Make sure you run with at least 32-bit color depth. Note that the screen shot is for COMSOL Multiphysics 5.2a. In the Preferences window select Graphics and Plot Windows (Version 4.4 and later) or Graphics (Versions 4.0 to 4.3b) and set the Rendering option to Software.Ĭlick OK and close the COMSOL Desktop. Windows users: From the File menu, select Preferences.Ĭross-platform (Mac and Linux) users and COMSOL Version 4.0 to 4.3b: From the main menu select Options>Preferences. To open the Preferences dialog box, in the COMSOL Desktop:
![windows opengl 4.4 debugger windows opengl 4.4 debugger](https://docs.nvidia.com/nsight-visual-studio-edition/5.2/Content/Images/graphics_d3d11_host_hud_sidebyside.001.png)
The quickest solution is to switch to software rendering: